Create a new asset
Make a 3D model, sprite sheet, or 2D image for your game and check the file before handoff.
- Shape the style from references
- Confirm GLB, glTF, PNG, or another needed format
- Record provenance, licensing, and the file fingerprint
Create a new asset, inspect what you already have, or sort out the last step into your engine. Start with a written scope and separate what is possible from what still needs checking.
We do not mark an engine or result as checked until it has been checked.
Use Clunk's product directly, or narrow the scope around your project's constraints.
Make a 3D model, sprite sheet, or 2D image for your game and check the file before handoff.
Open a GLB or glTF, measure polygons, materials, dimensions, and structure, then keep the original separate from any new file.
Match the file contents to your project and document the engine import path and a runnable example.
We do not promise a large package first. Confirm one asset or a small set, then decide what comes next.
An inquiry does not confirm production, price, or delivery dates. Payments are not open right now.
We take the game, engine and version, file count, and reference links.
We separate create, repair, and integration work from anything needing more evidence.
The handoff includes file contents, measured facts, and remaining limits—not only a screenshot.
We deliver the agreed files, inspection result, and integration notes.
Turn a public asset, try the creator, or run the inspector first. Bring only the work that needs a project-specific scope to the inquiry.
Tell us what you need to create, repair or bring into your engine. Start with one asset or a small set so we can discuss a concrete scope.
This is a project inquiry. Scope, feasibility, price and delivery dates are not confirmed by sending it.
Payments are currently unavailable during beta.
Copy the fields below into your email and send it to junsuopar@gmail.com
Game / project: Need (asset creation / repair / integration): Engine and version: Files, quantity and format: Style reference links: Preferred timing and budget (optional): Commercial use and license requirements: